High Priest

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Cleric primary archetype combined with Cleric secondary is a High Priest class.[1]

Skills/abilities

Restoration. Enhancement. Debilitation. Clerics keep their team in the fight by bolstering their combat abilities and cursing their enemies. Far from simply supporting their allies through healing, a Cleric is also capable of wielding destructive force in the face of danger.[2]

Clerics have control over life and this may relate to utility abilities that relate to corruption.[3]

Cleric combat abilities

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Castigation CastigationIcon.jpg Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[4][5][6][7] Heals you instantly for an additional amount upon hit.[4] Restores health and mana to nearby party members for the duration.[4]
Devotion DevotionIcon.jpg Launch an orb of energy into the air that will fall upon your target, healing them.[8][5][9][7] The energy orb will travel faster and heal for more.[8] The target will be infused with a slow, long-lasting healing effect.[8]
Divine Censure DivineCensureIcon.jpg Hurls a radiant spear at the target, dealing damage.[10][5][11][7] Further attacks upon the target have a chance to heal the attacker.[10] The target has a chance to deal damage to itself when it attacks.[10]
Divine Light DivineLightIcon.jpg Heals your target with a flash of light. Reduces the cooldown of Devotion and Radiant Burst.[12][5] Increased healing.[12] Reduced mana cost.[12]
Hallowed Ground HallowedGroundIcon.jpg Fills the surrounding area with radiant energy that damages enemies.[13][5][14][7][15] The area provides a healing aura for allies.[13] Allies within the area will receive boosted magical defense. Enemies within the area will deal less physical damage.[13]
Judgment JudgmentIcon.jpg Holy power crushes your target, dealing direct damage.[16][5][17][7] Slows the target temporarily.[16] Temporarily reduces the target's defenses.[16]
Radiant Burst RadiantBurstIcon.jpg Heals allies around you in a wide area for a large amount.[18] Stacks up to 3 times.[5] Heals for a greater amount.[18] Cooldown removed.[18]
Regeneration RegenerationIcon.jpg Bathe your target with restorative energy that heals them over time.[19][5] Reduced mana cost.[19] Applies a 5% healing received bonus to the target.[19]
Resurrection ResurrectionIcon.jpg Resurrects a dead ally with 25% health and 15% mana.[20][5][21][7] Target resurrects with 50% health and 20% mana.[20] Target resurrects with 75% health and 25% mana.[20]

Cleric passive abilities

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Cooldown Reduction Cooldown Reduction.png Reduce all ability cooldowns by 5%.[22]
Critical Hit Rate Critical Hit Rate.png Increase the chance for damage and healing abilities to critically hit by 5%.[22]
Defense Mitigation Defense Mitigation.png Increase defense mitigation by 4.[22]
Disable Defense Disable Defense.png Reduce chance of being disabled by crowd control effects by 10%.[23]
Health Regeneration Health Regeneration.png Generate an additional 1.5% of your maximum health per second.[22]
Increased Healing Increased Healing.png Increase healing done by 10%.[24]
Mana Regeneration Mana Regeneration.png Generate an additional 1% of your maximum mana per second.[22]
Maximum Health Maximum Health.png Increase maximum health by 75.[22]
Maximum Mana Maximum Mana.png Increase maximum mana by 100.[25]
Movement Speed Movement Speed.png Increase movement speed by 5%.[22]

Cleric augments

Classes with Cleric as a secondary archetype are able to choose between life or death augments.[26][27]

  • Choosing life augments will provide self-healing benefits as well as limited life-giving benefits to other players.[28][26]
  • Some cleric augments applied to certain skills will indirectly provide the ability to heal others. These will not replace the need for a cleric archetype.[29]
  • Cleric augments will radically change the type of summons available from the summoner primary archetype.[30]
    • Skeletons, zombies and other undead summons will be possible with death based augments.[30][31]

Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you.[26]Steven Sharif

See also

References