Freehold building skins

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Sunbeam's Remembrance medium homestead cosmetic freehold building skin.[1]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold.[2]

Freehold building skins were offered as Kickstarter and Summer crowdfunding rewards and were available in pre-order packs.[3][4][5][6][7]

  • Freehold building skins can also be achieved in-game.[8]
  • Freehold building cosmetics cannot be sold or traded with other players.[9][3]
Cosmetics that we have sold as part of different packs throughout the past- our pre-order system: Those cosmetics are split into three primary categories: housing, artisanship, and business; and we will have a breakdown that we're going to be releasing of the cosmetics that have come previously and which categories they exist in, but players will have the option to override the appearance of a blueprint that exists within one of those categories with an associated cosmetic skin; and that is obviously not just something that can be purchased through the pre-order system, but also can be achieved in-game as well- our cosmetics that can be applied to specific building types. And we don't get as granular where, let's say, you might have a shrine cosmetic, and you have, let's say, a blacksmith building that you wouldn't be able to apply the shrine to the blacksmith building. If the shrine exists in the artisanship lane you can apply it to any artisanship type building, but not to a house or business. so giving a little bit of additional context there.[8]Steven Sharif
  • A planned feature may allow multiple buildings to be replaced by a single large cosmetic skin.[17]
Cosmetics that are are very large in size- we will have a system that's not been developed yet, but we've been planning for this: we'll have a system where multiple buildings can be occupied space-wise by the larger cosmetic. So, a cosmetic might replace the visual appearance of one particular building, but then you'll be able to have that footprint occupy multiple buildings to replace the visual appearance. So that way you're still utilizing the similar amount of space.[8]Steven Sharif

Homestead building skins

Cosmetic freehold building skins for homestead buildings.[2][8][10][3]

[ All homesteads ] [ Small homesteads ] [ Medium homesteads ] [ Large homesteads ]

Artisan building skins

Cosmetic freehold building skins for artisan buildings.[2][8][10][3]

  • These skins can be placed on any artisan building, regardless of type.[19][20]
  • Artisan cosmetic skins go on artisan buildings and not the individual profession stations themselves.[2]

Business building skins

Cosmetic freehold building skins for business buildings.[2][8][10][3]

  • These skins can be placed on any business building, regardless of type.[20]

Guild hall skins

Guild hall skins were rewards in the Kickstarter and Summer crowdfunding campaigns.[21][22]

Skins

Cinderhorn Steer pre-order pack cosmetic mount skin.[24]

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[25]Steven Sharif

Accessories/armor, Buildings, Caravans, Mounts, Pets, and Ships sold in the cosmetic store are skins.[26][27][28]

Owning cosmetics does not guarantee the acquisition of the item the cosmetic can be used on. Players must still achieve the corresponding item/building.[30]Steven Sharif
  • The lore on store cosmetics is flavor text.[29]
  • The best skins will be in-game achievable.[34]
The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique).[34]Steven Sharif

Cosmetic store

Ashes of Creation cosmetic store.[35]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[36]Steven Sharif

The Cosmetic store enables players to purchase Cosmetics for use in Ashes of Creation.[37] The cosmetic store offers limited time, limited quantity items to help sustain game development.[38]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[38]
  • Nothing in the cosmetic store will be pay to win.[39]

Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[39]

  • Cash shop cosmetics will offer a diverse selection of unique looks.[40]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[38]Steven Sharif

  • All cosmetic store items will be non-tradeable.[41] There will be no gifting mechanism for cosmetic items.[42]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[42]Steven Sharif

See also

References