Elemental magic

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Elemental magic is a school of magic in Ashes of Creation.[1]

Elements

There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[2][1][1][3][4][5]

  • There may be ley lines and strong magical places in the world that change or alter the way spells work.[9]

We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[8]Steven Sharif

We want to get a nice spread of abilities that that are influenced by what's going on your zone.[8]Jeffrey Bard

Elemental skills

The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[5]Steven Sharif

info-orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Airstrike Air Strike.png Leap forward in the direction the character is facing, raining down three projectiles that deal AoE damage and roots enemies in its path. The root effect is nature based.[6]
Ball Lightning Lightning ball.png Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying an Electrified stack to targets with each hit.[10][11] - -
Blizzard Blizzard.png Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also accumulate a stack of Chilled periodically. Activate the ability again to end the channel early.[12][13] - -
Cone of Cold Cone of Ice.png Blasts a cone of cold in front of the caster, dealing ice damage and applying a stack of Chilled to each enemy hit. The blast also leaves behind a field of ice mines that explode on proximity contact, causing additional ice damage and Chilled stacks to nearby enemies.[14][15] - -
Elemental Empowerment Elemental Empowerment (active).png Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell's element and apply a stack of the corresponding elemental status effects to targets hit. Casting a spell of a different element switches this effect to the new element.[16][17] - -
Fireball Fireball (Active).png Instantly hurl a ball of fire toward your target, dealing fire damage and applying one stack of Burning to target on impact.[18] - -
Fissure Mage Spell 7.png Calls forth a series of jagged spikes of earth in a line in front of the caster, dealing earth damage and applying two stacks of Earthen to each enemy hit along its path, and then launching them in the air.[2] - -
Frostbolt Frostbolt (Active).png Launch a bolt of frost towards your target, dealing ice damage and applying two Chilled stacks to the target on impact.[19][20] - -
Lava Storm Lava Storm Icon.jpg Creates a field of lava at the selected location. Deals area damage over time.[21][22][23] Increased damage. Increased duration.[22][24] Increased damage. Increased duration.[22][24]
Lightning Strike Lightning Strike (Active).png Call down a bolt of lightning upon your target, dealing lightning damage and applying two stack of Electrified to the target.[25][26] - -
Magma Field (Lavastorm).png Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[27] - -
Meteor (Meteor Shower).png Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[28] - -
Thundershock Lightning Bolt Icon.jpg Shoots forward a beam of lightning that damages enemies in a line in front of you.[29][21][30] Increased damage.[29][31] Now knocks down hit targets.[29][31]

Elemental status effects

Mage augments

Mages will offer four Elemental schools of augmentation, such as Teleportation, Fire, Frost and Lightning (electrical).[3][32][5]

Say for instance, I am a Ranger that has a Charge bolt ability as my primary active skill and I've chosen Mage as my secondary and applied the elemental to it. I now have a Frost charge bolt, and if I fire that frostbolt and hit a target, they may be freezing for a period of time as a debuff and that might slow their speed. If a wizard applies a nuke on a target and that nuke is a frost-based nuke, those two stacking elements might then either further snare (slow the target) or paralyze and freeze the target. So, there are combination out effects that build up: A primary, secondary and some ancillary effect occurs when those are combined.[5]Steven Sharif
There's going to be four schools of augmentation for each archetype. One of the schools for the mage is the teleport school. You can take that teleport augment, apply it to your charge skill: now instead of charging x distance over time you're going to immediately teleport to the target dealing x damage and a condition modifier. If you were to apply the elemental school to your class ability you would then instead you would charge x distance; upon reaching target you would set the target ablaze if it's fire or you would electrocute them and deal with damage over time.[3]Steven Sharif

Visuals

- None -

See also

References