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Dreadnought

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Fighter primary archetype combined with Tank secondary is a Dreadnought class.[1]

Skills/abilities

The Fighter archetype includes maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield as well as debuffs that can reduce healing received on a target.[2][3][4][5][6]

Skill Icon Description
Battle Cry Battle Cry.png Apply Riled effect to the caster and all nearby party members and Weakened to all nearby enemies. Gain 5 Combat Momentum for each target that was Riled and each enemy target that was Shaken.[7][8]
Beserk Exert.png Consume your Combat Momentum rapidly, gaining 30% more physical power and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted.[7][9]
Blitz Blitz.png Charge directly toward target enemy, dealing 100% Physical damage to the target on arrival.[7][10]
Blood Fusion Blood Fusion.png Return 100% of damage dealt as health and 50% of damage dealt as mana over the next 6 seconds. 25% additional damage returned as health from Bleeding targets. This bonus is doubled against Hemorrhaging targets.[7][11]
Brutal Cleave Brutal Cleave.png Perform a wide sweeping attack, dealing 175% physical damage to all enemies in front of you. This ability shares a cooldown with Overpower, and hitting an enemy with a weapon combo finisher reduces its cooldown. Between +10 to +20 Combat Momentum.[7][12]
Cataclysm Cataclysm.png Deal 275% physical damage and apply Shaken to all enemies in a large area in front you. If the target is Staggered. the effect is consumed and the target becomes tripped.Deals 15% additional damage to Chilled targets. This bonus is doubled against Frozen targets.[7][13]
Crippling Blow Crippling Blow.png Deal 75% physical damage and apply Snared to target enemy. If the target is Staggered, the effect is consumed and the target becomes Tripped.[7][14]
Form Of Celerity Form of Celerity.png While in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[15]
Form Of Ferocity Form Of Ferocity.png While in this form, the caster receives 1.5% Attack Speed per 10 Combat Momentum, up to a maximum of 15%. Overpower and Brutal Cleave apply Bleeding to targets hit. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[7][16]
Form Of Fluidity Form of Fluidity.png While in this form, the caster receives +4% Disable Resistance Chance per 10 Combat Momentum, up to a maximum of +40%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[17]
Knock Out Knock Out.png Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[7][18]
Leap Strike Leap Strike.png Leap to target location and deal 225% physical damage around while applying Snared to targets hit. Apply 3 stacks of Snared to targets hit that were Shaken.[7][19]
Lethal Blow Lethal Blow.png Deals 125% physical damage to target enemy, plus additional damage based on the target's missing health, up to a maximum of 375% physical damage. Chance to critically hit increased by 15% against Bleeding targets. This bonus is doubled against Hemorrhaging targets.[7][20]
Lunging Assault Lunging Assault.png Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing 125% physical damage and applying Snared to enemies in front of you. You're immune to hard crowd control effects while performing this ability.[7][21]
Maim Maim.png Perform a powerful melee strike in a short forward cone, dealing 250% physical damage to all targets hit. Deals 20% additional damage to recently Tripped targets.[7][22]
Overpower Overpower.png Deal 150% physical damage to target enemy. This ability shares a cooldown with Brutal Cleave and hitting an enemy with a weapon combo finisher refreshes its cooldown.[7][23]
Rupture Rupture.png Deal 50% physical damage and apply a debuff to the target. While the debuff is active, the target acquires 1 Wounded stack per second while moving. After 5 seconds, the target takes another 150% physical damage, plus 10% additional damage for each stack of Wounded it has.[7][24]
Savagery SavageryNewIcon.png Weapon combo finishers apply 1 Wounded stack to target hit.[7]
Wallop WallopNewIcon.png Spend 10% of current Combat Momentum to deal 150% physical damage plus additional damage depending on how much Combat Momentum was spent, up to a maximum total of 300% physical damage.[7]
Whirlwind Whirlwind.png Channeled Ability: Deal 30% physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Deals 20% additional damage to Weakened targets.[7][25]
Q: What percentage of Fighter skills are templated attacks versus requiring a target?
A: There's probably four or five abilities right now that require a single target and then I think the rest are either like on self or some template conal attack or something.[26]Steven Sharif

Tank augments

Tank augments will enable an amount of threat generation.[27]

See also

References