- Cosmetics are not tradeable with other players but can be reassigned to other characters (alts) within the same account.
Transferring cosmetics between alts
- Cosmetics can be reassigned to other characters (alts), but can only be active on one character at a time.
- There will likely be a cooldown for reassigning cosmetics between characters.
Pay to win
Ashes of Creation will not be pay to win, that is our pledge to the community. One of the core principles we set forth with Ashes of Creation is a very strong desire to maintain the game's even playing field.
A lot of developers and companies have come along in the past- and I've been hit by this too- and they've said we're not going to have pay-to-win and then boom they roll out some pay-to-win. We have consistently said we won't be pay-to-win and in the pre-orders that we provide and even in the Kickstarter there were absolutely zero pay-to-win components whatsoever. So not only will we talk the talk but we will walk the walk as well. – Steven Sharif
Because we are a non-box purchase game, meaning there is no box price to play Ashes of Creation, it is only a subscription; and that's beneficial because it reduces the barrier of entry and we want a high population obviously; but at the same time one of the ways we augment the revenue flows to sustain constant updates and new chapter releases and additional content within the game is through a cosmetic-only marketplace; and that means absolutely no pay-to-win whatsoever; and that will be adhered to forever. – Steven Sharif
- There will not be level boosts or auto-leveling.
- There will not be a loot box system in Ashes of Creation.
We will not use a loot box system for cosmetics either. We currently have a cosmetic store that offers limited time, limited quantity items to help sustain game development. These items are purely decorative and do not offer any in-game benefits.
- Multiple accounts and multi-boxing on separate computers is not currently considered pay-to-win.
My definition of pay-to-win is really anything that affects the in-game economy, the in-game action pool, your abilities and/or skills... In my opinion the inventory slots and the XP potions would be considered pay-to-win. – Steven Sharif
- Q: Will there be RNG boxes?
- A: I dislike RNG. Archeage made me loath rng monetization gimmicks. – Steven Sharif
Cash shop cosmetics will be limited in quantity, limited in time for purchase. They will be unique, but you will also have extremely difficult to gain cosmetics in game as well as unique cosmetics that look great and better... There will be a lot of cosmetics that are achievable in the game because that is a very fun aspect of MMO play. – Steven Sharif
- Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.
- Nothing in the cosmetic store will be pay to win.
Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.
- Cash shop cosmetics will offer a diverse selection of unique looks.
I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way. – Steven Sharif
- All cosmetic store items will be non-tradeable. There will be no gifting mechanism for cosmetic items.
- Wayfarer pre-order pack (History).
- Expeditionary pre-order pack (History).
- Voyager pre-order pack (History).
- Voyager plus pre-order pack (History).
We offer cosmetics for players who wish to support the project early. The exclusive nature of the limited availability is something I think collectors value. If you buy cosmetics as an MMO player, I know I enjoyed if the cosmetic is rare and not every girl at the party is wearing the same dress. In addition, these cosmetics are used to populate the world through NPC variants and color/texture changes so their offering aligns with our production schedule. The good thing about these packs is they contain no P2W advantages and there is no box cost, so from a mechanics standpoint you do not need to buy them to excel in the game on launch. And also, there are comparable and subjectively more grand cosmetics achievable in game as well. – Steven Sharif
- There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.
- Cosmetic slots can be toggled on or off on their character by the player.
- A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.
- Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated. – Steven Sharif
- Eye color.
- Skin color.
- Hair color.
Cosmetic items that produce in-game cosmetic effects will also be available.
- Two dye channels are provided per character that together influence up to 50% of the gear that is equipped by that character.
- The original design allowed individual items to be dyed with different dyes.
- One of the things that we want to do- again talking about player agency- is we want to give them the ability to change the appearance of their armor sets that they're wearing; and the way we've approached the dye solution is through a channeled system. We have a two channel dye system where the first channel is a lower grade dye that it has influence over between 10 to 20 percent of your overall armor appearance; and then the second channel dye is a higher tier dye that you have to acquire; and by doing so you can influence the remaining thirty percent- up to thirty percent of that armor appearance: So up to a total of fifty percent influence that can occur across all the pieces that you wear. Now one unique approach to the way we're doing this dye system is we're not allowing individual dyes to be applied on individual items, but instead we keep a cohesion across the set by applying that dye channel to your character; and when you equip a piece with your overall character it will assume that dye channel from your paper doll. So you apply the dyes to your character and when you equip a piece of item it will take that dye and it will influence the channel over that particular piece so that it comes into alignment. And what the reason that we're doing that is there's a lot of options with regards to customization for your character appearance, whether it be through transmog, through costumes, through mixing and matching sets and pieces that you can wear; and what we want to avoid is the rainbow effect where these pieces do not look good together and it creates the clown that's walking down the street.
The Kickstarter dyes are sets of unique colors that are not obtainable by players who did not participate in Crowdfunding. These dyes are not usable as normal dyes are. Instead they are used to override the color of another dye obtained in game.
- They are assigned to a character from a user's account management page.
- They do not expire, so they may be used to continually override dye colors.
- Once a dye has been overridden it becomes a bound dye to that character, so the colors cannot be sold for in-game benefit.
- When an item is sold or transferred, color changes are reverted.
Outside of wanting to keep maybe some identity from a lore perspective; for example if you have like a white lion's suit of armor, you may not want that white lion suit of armor to be black or blue. So, it's possible. It depends on the costume itself. – Steven Sharif
- Livestream, April 30, 2021 (1:20:03).
- Livestream, January 29, 2021 (46:48).
- Livestream, May 26, 2017 (18:10).
- Livestream, November 30, 2020 (56:02).
- Livestream, July 25, 2020 (1:53:46).
- Livestream, July 25, 2020 (48:28).
- Podcast, August 4, 2018 (1:57:56).
- Interview, June 13, 2021 (48:27).
- Livestream, July 9, 2018 (55:20).
- Ashes of Creation cosmetic store.
- Livestream, 2018-04-8 (PM) (58:29).
- Interview, May 11, 2018 (32:36).
- Livestream, May 31, 2023 (58:37).
- Interview, August 24, 2018 (5:28).
- Livestream, November 17, 2017 (22:33).
- Livestream, November 30, 2020 (57:50).
- Livestream, February 9, 2018 (50:29).
- Livestream, July 25, 2020 (54:10).
- Livestream, November 22, 2019 (1:08:05).
- Livestream, May 8, 2017 (48:49).
- Livestream, May 26, 2017 (32:14).
- Alpha-1 screenshot.
- Livestream, July 28, 2017 (9:47).
- Livestream, June 30, 2022 (1:06:02).
- Livestream, October 30, 2020 (1:14:34).
- Livestream, May 26, 2017 (3:04).
- Livestream, 2018-04-8 (PM) (18:48).