Civic buildings
Building | Icon | Type | Profession |
---|---|---|---|
Apartment | ![]() |
Civic | |
Emissary | ![]() |
Civic | |
Patron Guild Hall | ![]() |
Civic | |
Trade Bureau | ![]() |
Civic |
Service buildings

The important thing with the service building system for us is that it's a way to shape your node like a character; and to give you an exclusive niche that you can carve out in the world; or a niche that you fight over. If you go down this weaponsmithing path and you build your node to be this mecca of weaponsmithing and the node three doors down builds it, there's reason for you to conflict over it. They're taking your business. Or maybe you are in a zone and there isn't a weaponsmithing thing anywhere near you, and you do want to start to carve that path for yourself to make your node a place people visit and come to.[2] – Chris Justo
Service buildings within a node are either default buildings that come with the node, or they are constructed buildings, which are initiated by the mayor and built by players.[1][2][3][4][5][6][7] Service buildings are further broken down into two main types:[1][2]
- Active service buildings are service buildings that players directly interact with. These are further broken down into Artisanship, Business, Magic, Player housing, and Political categories.[1][2]
- Passive service buildings provide passive benefits to the node or its zone of influence. These buildings are broken down into Civic, Cultural, Fabrication, Scholarly, and Vocational.[1][2]
- Constructed service buildings are available to every type of node in every location. Where the uniqueness comes in is in some of the default buildings like your node-type building.[8] – Chris Justo
Service buildings are upgraded by expansions, which are unlocked through the placement of passive service buildings.[1][2]
- Building expansions unlock higher tier workstations at the cost of dedicating service building plots.[9][5]
- Node service building expansions specialize the building through a tech tree based on the stage of the node.[10][11]
Service buildings incur a regular maintenance cost of node commodities and gold from the node treasury in order to continue operations.[1][12]
Visuals
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Blog: Development Update with Village Node.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Livestream, August 31, 2023 (50:25).
- ↑ Video, August 31, 2023 (2:59).
- ↑ Interview, July 9, 2023 (1:32:45).
- ↑ 5.0 5.1 Livestream, May 19, 2017 (33:57).
- ↑ Livestream, January 20, 2018 (38:17).
- ↑ Livestream, 2018-04-8 (PM) (51:49).
- ↑ Livestream, August 31, 2023 (56:18).
- ↑ Livestream, August 31, 2023 (52:56).
- ↑ Video, August 31, 2023 (34:37).
- ↑ Livestream, March 31, 2022 (1:13:00).
- ↑ Livestream, August 31, 2023 (57:23).