Character blending

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Blending in the Alpha-2 character creator (first pass).[1]

This is more of a large scale macro tool that you can select a couple of presets and then you can get certain features from one preset or different features from a another preset. So you place down your presets and then you can click and drag and morph between those different presets.[1]Zachary Mallet

Character blending allows the combination of two or more presets from the character creator. It allows users to click and drag to morph between the different presets to create customized characters without spending time adjusting each angle of every body part.[1]

Character creator

Scars in the Alpha-2 character creator (first pass).[2]

The cool thing about this character creator is that it's not just intended for your character. It has application with NPCs that you might hire.[3]Steven Sharif

We're gonna use similar tech for implementing things like Animal husbandry.[4]Zachary Mallet

Kaelar Alpha-2 character creation (first pass).[5]

This tech is 100% created in-house at Intrepid and is not metahuman.[6]Steven Sharif

We'll be adding many, many more customization options to the character creator.[7]Cody Peterson

The character creator (or character customization system) allows players to define the look of their in-game characters, hired NPCs; and potentially creatures raised by the animal husbandry profession.[3][8]

The Ashes of Creation character creator is 100% developed in-house by Intrepid Studios and is not MetaHuman.[6]

Additional character creator features include.

  • There will be unlockable features for character customization.[11]
You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[11]Steven Sharif
  • The ability to save and potentially to share characters with other players.[2][12]
The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[2]Margaret Krohn
  • The ability to undo changes (Ctrl + Z) will be supported, including undoing changes that were made several edits earlier.[13][14]
  • Choosing base idle animations of characters will be possible in future.[15]
    • Certain animations, such as blinking, will be present when they don't interfere with the customization process.[16]
  • Adjusting the background scene and lighting is a planned feature.[16]
There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[17]Steven Sharif
  • Asymmetry in terms of manipulating different components of the body or different body features such as hair, beard, and eyes.[18]
Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[18]Steven Sharif
  • Body adornments, such as piercings will be possible within cultural limits.[19]
  • The developers are considering whether to allow custom tattoos to be uploaded by users.[20]

The aim is for the character creator to be on par if not much better than that of BDO.[21][22]

Character appearance

Facial adjustments in the Alpha-2 character creator (first pass).[23]

There is a great variation that's going to be available from a character standpoint when creating your character, especially around the face. Whether it be the shape of the jawline, the cheeks, the ears, the nose, the lips. You know we want to provide a lot of options and an agency to the player to customize their character appearance.[24]Steven Sharif

Character appearance can be customized in the character creator (CC)[26] and via in-game salons/barbershops.[11][27]

We want there to be a lot of room for people to manifest their own identity, to role play how they want to from an appearance standpoint. There's going to be parameters within which you will be able to customize a character. We want the culture and the identity of the races to exist in a range that makes them easily identifiable from other players and other cultures. So, because of that, we have to have a spectrum you can exist on. There will be a lot of hair variants you can do, body art tattoos that you can apply. You'll be able to play with the scales of the facial structure, the bones, the height, width, the body fat percentage. You'll be able to add body hair on different parts of the body. If you want to have hair on your feet, you can dial that up.[28]Steven Sharif
  • Character models are focused on realism.[29]
  • A player will see a generic character before customization.[30]
  • Character designs will have influences from a wide range of cultures, such as European, African and Asian.[31]
  • Lolis will not be in the game.[32][33]
  • Sliders and other controls, such as color palettes, will offer flexibility in customization but there will be limits based on race, gender, and the artistic style guidelines that the developers are adhering to.[34][35][32][36][37]
There's going to be constraints to the sliders, so that was one of those big questions as work began on the character creator: How much agency do you want to allow pulling like the lower lip all the way down in this weird deformed look, or having like [an] offset cheek that's just asymmetrical to the side of the face. There's not going to be the ability or agency to create those types of weird character things. However you will have the ability to move, slide, change, grow, decrease all those components, but they'll be kept in a more reasonable and presented way in the same sense you won't be able to change the appearance of the dwarven, nor the Dünir or the Niküan races to, in my opinion, create what would be traditionally considered a Loli character.[32]Steven Sharif

Body appearance

Vaelune, Dünir and Empyrean Alpha-1 early character model 3D renders.[38]

So many options coming down the road. Our character team continues to refine our customization options![39]Steven Sharif

Head appearance

Alpha-2 character creator hair and beard customization (first pass).[49]

Every hair color uses the accent and the fill differently, but usually the fill is the root color and the accent is the tip color.[49]Zachary Mallet

Face appearance

Vek presets in the Alpha-2 character creator (first pass).[56]

Heads will be relatively proportional to the body size, with some limited variability.[57]

Appearance details

A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[63][64][65]

Character sculpting

Sculpting in the Alpha-2 character creator (first pass).[66]

Clayton and I tag-teamed on this one. We really wanted to give players that feeling that they were grabbing and pulling and sculpting their own character; especially with more minute details. I mean, it would have been easy to give character- players 100 sliders, but it feels better to have a much more tactile response, like clicking and dragging and pulling all these points around.[67]Zachary Mallet

Sculpting micro adjustments with the Alpha-2 character creator (first pass).[10]

Zach mentioned how much variation we achieve through the customization features. A lot of that is achieved through what Steven is playing with right now: with these dots that are appearing; and the reason why those are dots instead of the little plates that you see highlighted on the character is because these are actually changing the shape of the character's features altogether. Plates are used for moving things around and it sort of maps exactly to your input; and that's why that pick map or the plates feel so nice. Then you can click on those dots and drag those around and actually change the shape of a feature altogether.[10]Clayton Stamper

Sculpting provides the ability to customize different segments of any part of the body in the character creator.[66]

  • Plates are used for moving features around.[10]
  • Dots are use to change the shape of the character's features altogether.[10]

Examples:

  • Adjusting the length and proportions of limbs.[66][41]
  • Sizes of calves and thighs.[66][41]
  • Adjustments will allow a character to appear more feminine or masculine.[44]

See also

References

  1. 1.0 1.1 1.2 1.3 Video, March 31, 2022 (29:14).
  2. 2.0 2.1 2.2 Video, March 31, 2022 (34:16).
  3. 3.0 3.1 3.2 Video, March 31, 2022 (18:47).
  4. Video, March 31, 2022 (19:14).
  5. Video, March 31, 2022 (0:00).
  6. 6.0 6.1 steven-cc-metahuman.png
  7. vaknar-cc-options.png
  8. 8.0 8.1 Livestream, June 30, 2017 (09:43).
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 9.9 Livestream, May 8, 2017 (48:49).
  10. 10.0 10.1 10.2 10.3 10.4 Video, March 31, 2022 (16:23).
  11. 11.0 11.1 11.2 Livestream, April 29, 2022 (5:05).
  12. Livestream, May 24, 2017 (28:22).
  13. Ashes of Creation Reddit - Ctrl + Z in the Character Creator (1).
  14. Ashes of Creation Reddit - Ctrl + Z in the Character Creator (2).
  15. Livestream, January 28, 2022 (39:30).
  16. 16.0 16.1 Livestream, March 31, 2022 (56:40).
  17. Livestream, March 31, 2022 (4:57).
  18. 18.0 18.1 Livestream, March 31, 2022 (58:47).
  19. Livestream, March 31, 2022 (59:36).
  20. Livestream, March 31, 2022 (1:01:08).
  21. 21.0 21.1 Livestream, July 25, 2020 (1:11:52).
  22. character creator BDO.png
  23. Video, March 31, 2022 (13:47).
  24. 24.0 24.1 Livestream, April 30, 2020 (46:51).
  25. Livestream, June 30, 2022 (1:01:00).
  26. Livestream, May 8, 2017 (47:35).
  27. Livestream, May 15, 2017 (51:19).
  28. 28.00 28.01 28.02 28.03 28.04 28.05 28.06 28.07 28.08 28.09 28.10 Livestream, 2018-04-8 (PM) (13:39).
  29. Livestream, June 30, 2017 (11:21).
  30. Livestream, June 30, 2017 (10:04).
  31. Livestream, June 30, 2017 (12:39).
  32. 32.0 32.1 32.2 Podcast, September 29, 2021 (18:19).
  33. Lollis.jpg
  34. Livestream, March 31, 2022 (1:00:14).
  35. 35.0 35.1 Video, March 31, 2022 (9:23).
  36. 36.0 36.1 Livestream, April 30, 2020 (1:10:46).
  37. Livestream, June 30, 2017 (13:13).
  38. Livestream, October 30, 2020 (46:22).
  39. steven-friday-sneak-peek.png
  40. Video, March 31, 2022 (7:05).
  41. 41.0 41.1 41.2 41.3 41.4 41.5 Livestream, January 28, 2022 (59:48).
  42. Livestream, June 30, 2017 (10:27).
  43. Video, March 31, 2022 (7:50).
  44. 44.0 44.1 44.2 44.3 44.4 44.5 Livestream, May 22, 2017 (54:32).
  45. Video, March 31, 2022 (8:54).
  46. 46.0 46.1 46.2 46.3 Video, March 31, 2022 (7:49).
  47. Livestream, May 24, 2017 (48:45).
  48. 48.0 48.1 48.2 48.3 48.4 Video, March 31, 2022 (10:00).
  49. 49.0 49.1 Twitter - A little salt and pepper never hurt anyone!
  50. Twitter - We took our Vek to the barbershop for some fresh new cuts!
  51. 51.0 51.1 Video, March 31, 2022 (11:02).
  52. 52.0 52.1 52.2 52.3 52.4 52.5 52.6 Video, March 31, 2022 (11:04).
  53. 53.00 53.01 53.02 53.03 53.04 53.05 53.06 53.07 53.08 53.09 53.10 53.11 Video, March 31, 2022 (11:52).
  54. beards.jpg
  55. Ashes of Creation Twitter.
  56. Video, March 31, 2022 (39:29).
  57. steven-cc-heads.png
  58. 58.0 58.1 58.2 Video, March 31, 2022 (13:31).
  59. 59.0 59.1 59.2 59.3 59.4 59.5 59.6 Video, March 31, 2022 (13:56).
  60. 60.0 60.1 60.2 Video, March 31, 2022 (13:59).
  61. 61.0 61.1 61.2 61.3 61.4 61.5 Video, March 31, 2022 (19:49).
  62. Video, March 31, 2022 (21:03).
  63. Livestream, July 25, 2020 (54:10).
  64. Livestream, November 22, 2019 (1:08:05).
  65. Livestream, August 17, 2018 (1:07:51).
  66. 66.0 66.1 66.2 66.3 Video, March 31, 2022 (15:21).
  67. Video, March 31, 2022 (15:40).