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  • of playing with thousands of people, from across the world. Everything in my design for Ashes of Creation, stems from that role of “community” in our game
    3 KB (1,924 words) - 00:25, 26 April 2024
  • achieving success. If I die to a monster because my strategy was bad, because my performance was bad, because my planning was bad: all of that means that debt
    5 KB (31,462 words) - 07:42, 11 April 2024
  • I would take a look at the Wiki and look up what flagging is, and look up what corruption is. My experience tells me- and my expectations of the system
    1 KB (7,154 words) - 02:03, 8 April 2024
  • I would take a look at the Wiki and look up what flagging is, and look up what corruption is. My experience tells me- and my expectations of the system
    1 KB (5,168 words) - 23:07, 2 April 2024
  • I would take a look at the Wiki and look up what flagging is, and look up what corruption is. My experience tells me- and my expectations of the system
    2 KB (7,264 words) - 14:06, 21 April 2024
  • I would take a look at the Wiki and look up what flagging is, and look up what corruption is. My experience tells me- and my expectations of the system
    1 KB (5,588 words) - 11:45, 16 April 2024
  • elemental enhancements on my weapon that horizontally changes my outgoing damage and that's going to reflect based on the opponent on my target opponent and
    2 KB (10,111 words) - 01:57, 8 April 2024
  • player in the open world. It's just not going to be done often and that is my expectation and opinion. It's also the goal of the system is that griefing
    3 KB (12,448 words) - 02:12, 8 April 2024
  • So in my opinion that is an important aspect. – Steven Sharif Guild management tools are expected to be available at the start of Alpha-2. The user interface
    2 KB (7,044 words) - 00:10, 3 January 2024