Castles

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Overview

  • There are currently five Castles in the game[1]
  • These Castles will have a predetermined location and terrian [2]
  • 3 Military Nodes that the Controlling Guild can Develop and Use.[3]
    • Enhance the Castle's Defenses [3]
    • Cannot Develop Past Stage 4 (Town) [3]
  • Castles have dedicated nodes around the castle which they exert some economic control over, can tax those areas and allocate them towards defense of the node.[1]
    • Those taxed funds cannot be pocketed. [4]
  • Castles can activate events and abilities, and unlock certain types of buildings[1]
  • Citizenship to a castle is automatically granted to those in the occupying guild and only those in the guild.[5]
  • Citizenship to the castle does not affect your citizenship to nodes. [5]
  • A portion of the taxes earned by the guild will be allocated to certain types of guild related expenses [6]
  • Guild leaders will be the lords of occupied castles. [7]
  • There is a dominant castle that exerts some influence over the other castles. [8]

Sieges

  • Castle Siege's happen once every month.[3]
  • Attackers can try to destroy what the guild has built in each node to try and weaken the defenses of the castle when it's siege comes later in the month.[3]
  • Being a member of the guild will automatically make you a garrison of the caslte nodes and castle itself. [3]
  • Castle Siege's are intended for guilds.[9]
  • Backing out of a Siege will lose all the resources you put in to start the siege[10]
  • Each node tied to the castle experiences a siege prior to the castle siege, with one node under siege for a week for the three weeks leading up to the castle siege.[3]
  • The amount of successfully held nodes before the castle seige will influences the defense capabilities of the castle.[5]
  • Seige Cycle [5]
    • Week One - Node One
    • Week Two - Node Two
    • Week Three - Node Three
    • Week Four - Castle



References